Fountaindale Public Library

Draw to win, a crash course on how to lead, sell, and innovate with your visual mind, Dan Roam

Label
Draw to win, a crash course on how to lead, sell, and innovate with your visual mind, Dan Roam
Language
eng
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Draw to win
Nature of contents
dictionaries
Oclc number
958412909
Responsibility statement
Dan Roam
Sub title
a crash course on how to lead, sell, and innovate with your visual mind
Summary
Get ready for the ultimate crash course in communicating and solving problems through simple pictures. Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They had an innate need to communicate, but no written language. So they found an easy and natural way to share their thoughts and stories. Today, after so many years when speaking and writing dominated, we're back in another highly visual age. About 90 percent of everything shared online is now visual-selfies, GIFs, smartphone videos, and more. This explosion of communication through pictures isn't a millenial-driven fad; it's as natural as those lines first drawn by Oog and Aag. Just turbo-charged by the latest technology. And yet over the past twenty years, as I've taught people from Fortune 500 CE0s to White House staffers how to harness the power of imagery, the biggest objection I've always heard is, "But I can't draw!" Trust me, you can. You don't need to be da Vinci to be an outstanding visual thinker and communicator. The most effective drawings are the simplest, and you can get good at those in three minutes. In this little book, I'll teach you how to use seven basic shapes to explain just about anything to just about anyone. If you've read my previous books, you'll see one or two familiar tools here, along with a bunch of new tools you can start using right away. If you're new to my approach-welcome! Get ready to work smarter, communicate more clearly, and get better at whatever you do, just by picking up a pen. Get ready to draw to win. From the Hardcover edition
Table Of Contents
Chapter 1: Draw Like Your Life Depends On It -- Chapter 2: Whoever Draws The Best Picture Wins -- Chapter 3: First Draw A Circle, Then Give It A Name -- Chapter 4: Lead With The Eye And The Mind Will Follow -- Chapter 5: Start With The Who -- Chapter 6: To Lead, Draw Your Destination -- Chapter 7: To Sell, Draw Together -- Chapter 8: To Innovate, Draw The World Upside Down -- Chapter 9: To Train, Draw The Story -- Chapter 10: When In Doubt, Draw It Out
Target audience
adult
Classification
Creator
Content
Author
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